Assassin’s Creed 2: First Impressions

Thu, Nov 19, 2009

Video Games

Assassin’s Creed 2 is the new release from Ubisoft, following the story of Desmond as he uncovers his family’s secret legacy. Met with equal parts praise and criticism, Assassin’s Creed was equal parts brilliance and mediocre tripe (which I guess is an accomplishment in and of itself). But the real question is this: is Assassin’s Creed 2 any better? (Warning: thar [may] be spoilers!)

In the beginning, the player is greeted with a flashback/narrative sequence, meant to fill players new to the franchise in on the events of the original Assassin’s Creed. However, the first improvement shows itself before the game even begins, simply with the menu screen. The first game was simple and straightforward enough: “Press X to begin.” However, this often left me wondering what would happen if I wanted to start a new game. Would it overwrite my existing game? Did I need to start it under a different profile? Was I even allowed to? It’s very comforting to see three save slots when starting a new game in Assassin’s Creed 2, though I do have to ask, “Why only three?”

The flashback goes into a good deal of detail about the previous game, something I wish games like Gears of War 2 did, but we can probably assume this is because the mixed press surrounding the original Assassin’s Creed prevented many from playing it. I might even go so far as to say that this recap could suffice for anyone who didn’t play the original, as the plot was a little difficult to follow or – at times – find.

Fly Ezio, fly. Fear not the water like your ancestors did!

Fly Ezio, fly. Fear not the water like your ancestors did!

After being filled in, the player is shown a wall with cryptic writing on it. As with the first game, there are plenty of easter eggs to be found here, most notable of which is a reference to Quetzacotl, which leads me to believe the next game will be set in the Mayan empire. However, there are plenty of straws to grasp at, with theories ranging from WWII to present day.

A bloody birth, quick escape, lots of swearing, and comically tragic fight sequence later, we are finally brought to what we’ve been waiting for: The Animus 2.0 (the device which allows Desmond to relive the memories of his ancestors). There have been a significant number of upgrades to the system, and more than just a little bit of mischievous tinkering from the mysterious “Subject 16,” who has a secret to reveal to Desmond through a series of (surprisingly fun) encryption puzzles.

Upon entering the Animus, we finally get to see Assassin’s Creed 2 in all its glory, and with all its flaws (which are admittedly few).

The Good:

  • Holy crap, there’s an actual plot, complete with character development! In a story that borrows slightly from Romeo and Juliet, we see (and play) the story of Ezio, as he goes from womanizing troubled teen to a man driven by vengeance, to assassin. The story, while not exactly heart breaking, is quite compelling.
  • While being chased by the guards, climbing rooftops and leaping from flagpole to flagpole, I reached the river which runs directly through the town. Remembering my experience in the original Assassin’s Creed, I began to get nervous – Altair, while a badass assassin, was unable to swim. Not only that, but it seemed just touching water meant instant death. On a whim, and with nowhere else to go, I jumped. To my enjoyment, Ezio began moving his arms in a motion not completely dissimilar to a breaststroke. Not only that, but diving under the water can be used to break line-of-sight with the guards.
  • More options as an assassin: you can now throw money as a distraction, buy poisons, and throw smoke bombs. You can fight with a sword, a dagger, and not one but TWO hidden blades (Double face stab? Yes, please). You have more mission types, though some of them do feel like slightly re-skinned versions of the old ones.
  • The world is more massive and beautiful than the first. Day/night cycles and highly detailed textures bring the massive cities to life.
  • The combat has seen some improvements. While all your favorite moves are still there, you now also have the ability to disarm and use your opponents’ weapons. Yes, an assassin is trained in the use of all weapon types.

The Bad:

  • As mentioned above, more mission types doesn’t exactly mean more mission types. However, there are more than in the first game, so it’s an improvement.
  • Free running is still a little less than smooth. After playing a game like Mirror’s Edge, Ezio just feels clumsy.
  • The accents are pretty bad. Every character sounds like a reject from the Super Mario Bros. voice casting calls.
  • This game suffers from a common malady of the modern console game: DLC hell. Already, there are 3 different DLC packs available (2 dependent on where you bought the game from and a third unlockable through Ubisoft’s latest experiment, Uplay), making it difficult to get the full game right off the bat. There may be more DLC planned down the road, which may not be a bad thing, assuming the core game has a decent amount of content.

The Neutral:

  • There is a lot of history in this game. At times, it almost feels like a walking tour of Renaissance Italy, with all of the contextual database entries that pop up as you pass landmarks. This really helps to flesh out the world, and make you at least feel somewhat educated as you stab peoples’ faces.

I haven’t completed this game yet, and hope not to for a while. Without multiplayer and no DLC yet, I’m hoping to draw this one out as long as possible. However, based on these early experiences, my suggestion is to go out and buy Assassin’s Creed 2 ASAP. It definitely addresses all of the issues the first game had, and managed to throw in a few extra things to boot. If I can get 20 hours of gameplay out of this one without needing to drop more cash on DLC, I’ll be a happy camper. Something tells me I’ll be getting way more than that, though.

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Assassin’s Creed 2 released Tuesday, November 17 for PC, XBox 360 and Playstation 3

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This post was written by:

George Gumpert - who has written 11 posts on Media Consumes Me.

George Gumpert is a graphic designer and web developer living in Chapel Hill, North Carolina. When not designing and building websites, he can often be found plopped in front of the TV, playing video games old and new. Check out his portfolio and design blog at http://www.georgegumpert.com or follow him on one of his social networks: Twitter Facebook Last.fm XBox Live

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  • I'm gonna give it a chance, although the first AC started great then got real boring real quick. Hopefully they've learned that good looks aren't everything.
  • yeah, the first one had a way of getting boring, yet it was strangely addicting despite that. It had such a great concept, but seemed to fumble on the execution. AC2 seems to have gotten the execution just right.

    I think part of the reason the first one was so boring was because a lot of the gameplay mechanics were the same at the end of the game as they were at the beginning. I've already put 5 hours in, and have only gotten 2 assassination targets, and am still getting more new core features to play with. Even so, there is plenty to distract you from your core mission if you get bored with it, however the addition of a good storyline has made following the main storyline much more enjoyable.
  • Ooo, I love Assassin's Creed - this and Modern Warfare 2 are at the top of my list.
  • I found that Assassin's Creed (the first one), like most sand box games, gets as repetitive as you let it. There are two parts to a good sandbox game: Letting the player do whatever they want, and providing them with the tools and, more importantly, motivation to do so. It's all too easy to fall into "this is what works, so I'll keep doing it that way." I can honestly say I only did one assassination in the original AC the "right" way, and it was the most rewarding part of that game.

    Having said that, the original game didn't do much to convince the player to try anything new. It pretty much let you fumble without consequence. If you were caught, you were pretty much a god in combat, so it didn't matter. While Ezio slowly becomes godlike in combat, the new game does give you motivation to try things in different ways, and gives you a lot of different goals (both long and short term) to distract you should the main quest line get boring. For example, last night I just learned that one of the side missions involves rebuilding the city and restoring the Auditore family's prestige.

    As far as assassinations go, they removed the research element of it (that most people just ignored anyway), and instead let you go about your business your own way. I agree the original was a game of research-research-kill, that did get old after a while. Research has been completely removed from this game, but it is actually stronger for it. In its place is a ton of other content but a compelling enough story to keep you moving it forward.

    Check it out when you get a chance. It definitely offers a hell of a lot more than Modern Warfare 2, Left 4 Dead 2, or any of these woefully short, charge-$60-for-5-hours-of-content-and-a-multiplayer-engine games.
  • ethanquin
    I liked Assassin's Creed as much as many other sand box games out there, fun at the beginning, but the missions no matter how complex they try and make them still feel redundant after awhile. I might get around to Assassin's Creed 2 sometime in the next couple of months but I am in no rush.
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